25. Case study (Discussion)

https://commons.wikimedia.org/wiki/File:Discussion.png



Here are the conclusions I drew from the author's discussion of his research:

Users with mobility impairments felt more comfortable using a mobile phone than a tablet. Using a tablet while in a wheelchair proved difficult, while a smartphone was easier for them to use.

The proposed interaction method of touching the mobile device screen while focusing on the shelf was realistic and easy to implement. The smartphone turned out to be a better choice than the tablet because it is easier to use with one hand.

Some issues have been noted with the tablet being gripped and handled by the H1 category while remaining in a wheelchair. Similarly, problems with the user interface of the prototypes have been identified, which are to be corrected in the next stage of this study. For example, larger screens and fonts are recommended for H2 participants.

The system uses the most modern technologies that are widely available. RFID has already become very common in stores and the use of mobile phones is increasing.

Participants in the study expressed their satisfaction with the proposed system, emphasizing that it would be beneficial for all wheelchair users, and would also facilitate their daily shopping, giving them greater independence and privacy.

The system can also be used by the general public, which helps wheelchair users feel integrated and equal, taking a step forward towards the inclusion of citizens in the Smart City context.



References:

Author links open overlay panelZulqarnain Rashid a et al. (2016) Using augmented reality and internet of things to improve accessibility of people with motor disabilities in the context of Smart Cities, Future Generation Computer Systems. Available at: https://www.sciencedirect.com/science/article/pii/S0167739X16306860?casa_token=bnkO7v0lyFcAAAAA%3AiQfobmpKjFlVHADHT7r8_vMjaSDXQgtBVeACtKleKFzC0m-fA3BYZmw4oUcrgRAMpc66Fw (Accessed: 23 May 2023). 

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